Welcome to my own personal corner of Hell.

31 March 2011

Leaving the Dark City

For a little excursion into the Maelstrom.

My LGS is having an escalation style paint and play league. Three "Rounds" capped off with tournaments between each. 500, 750, and 1000 points.

These are the rules -
500pts.
Force Organization as follows:


0-1 HQ
1-3 Troops (you must take at least one troop choice)
0-1 Elite
0-1 Fast attack
0-1 Heavy support
0-1 "swing" slot (you can use this to take an additional Elite, Fast, Troop, or Heavy choice)

-Armies are not required to take mandatory choices, but all other unit restrictions apply.
-With the exception of Troops and Swarms, no model may have more than 2 wounds.
-Psykers may be chosen, but may not use any power requiring a psychic test.
-No Independent Special Characters. Named special characters that are upgrades to units may be taken provided they follow all the rules provided under this section, but they will cost you an additional HQ slot.
-No monstrous creatures.
-No 2+ saves (armor or invulnerable).
-No vehicles with a total Armour Value greater than 34 (add the front value to one side value to the rear value to determine this).


750 points
Force Organization as follows:


0-1 HQ
1-3 Troops (you must take at least one troop choice)
0-1 Elite
0-1 Fast attack
0-1 Heavy support
0-1 "swing" slot (you can use this to take an additional Elite, Fast, Troop, or Heavy choice)

-Armies are not required to take mandatory choices, but all other unit restrictions apply.
-With the exception of Troops and Swarms, no model may have more than 2 wounds.
-Psykers may now use psychic powers that require psychic tests
-No Independent Special Characters. Named special characters that are upgrades to units may be taken provided they follow all the rules provided under this section, but they will cost you an additional HQ slot.
-0-1 monstrous creatures.
-No vehicles with a total Armour Value greater than 35 (add the front value to one side value to the rear value to determine this).



1000 points
Force Organization as follows:


0-1 HQ
1-3 Troops (you must take at least one troop choice)
0-1 Elite
0-1 Fast attack
0-1 Heavy support
0-2 "swing" slots (you can use this to take additional Elite, Fast, Troop, or Heavy choices, but cannot spend more than one in any given area)

-Armies are not required to take mandatory choices, but all other unit restrictions apply.
-Only 1 model in the army may have 3 or more wounds
-Psykers may use psychic powers that require psychic tests
- Independent Special Characters are allowed but take up 1 HQ choice and a Swing Slot.
-Those characters attached as unit upgrades now no longer cost the army's HQ slot.
-0-2 monstrous creatures.
-No vehicles with a total Armour Value greater than 36 (add the front value to one side value to the rear value to determine this).


NOTE: Once finalized, Army Lists cannot be changed. However, minor tweaks are allowed; like wargear or unit size. But, a player will be allowed three "JOKER CARDS". Each Hypothetical Joker Card is a one use item that will allow you to alter your list as you see fit once per card.

And my lists -
Herasy Era World Eaters(using BA rules)

500 pts - 495
Troops - 495
Death Company x 8
Power Weapons x 8
Plasma Pistol
Rhino
Extra Armor
360

Death Company Dread
Heavy Flamer
135

750 pts - 714
Troops - 714
Death Company x 8
Power Weapons x 8
Plasma Pistol
Rhino
Extra Armor
360

Death Company Dread
Heavy Flamer
135

Assault Squad x 8
Melta
Power Fist
Rhino
Extra Armor
219

1000 pts - 949
Troops - 714
Death Company x 8
Power Weapons x 8
Plasma Pistol
Rhino
Extra Armor
360

Death Company Dread
Heavy Flamer
135

Assault Squad x 8
Melta
Power Fist
Rhino
Extra Armor
219

Elite - 75
Sanquinary Priest (goes with assault squad)
Power Fist
75

HQ - 160
Seth (Kharn - goes with death comapany)
160

I would need to buy 1 rhino and 1 dread
All but 6 models (plus the stuff i need to get) are built and primed. And have been for 4 years.

2 comments:

  1. Pretty nice looking list, just a couple of comments...

    500 pts: It looks nice, but I think it could be just a bit better. Firstly, I would drop the death company entirely, because that's a lot of points, and one single battle/demolisher cannon shot...you would lose nearly your entire army.

    Other than that, i don't see anything wrong with the lists. I am extremely gleeful that you are using a pre-heresy army, It makes me gleeful. Pics plz?

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  2. It is not a Pre-Heresy army, It is a Heresy Era army. IE: They've already turned but are still new to the chaos thing.

    The Death Co would represent those that had already started to receive "gifts" while the assault marines have not yet. The Blood Chalice on the Sang Priest would be an Icon to Khorne.

    Thought is those that have fully turned are recruiting more to the cause, thats why I started with the Death Company and am working up.

    You'll also see that I tried to stop from going with things Chaos would not have access to, Storm Bolters, Blood Talons, etc

    ReplyDelete