Welcome to my own personal corner of Hell.

21 February 2011

New Conversion in the Works

So my wife and I have been working on a collaboration over the last few months and I thought it was high time I posted about it here. Its been a long while in the works and there are still many years left of work to do. But so far it is looking great.

18 February 2011

For those Fantasy Orc & Goblin fans out there

Got a chance to check out the Black Box contents at my FLGS yesterday. All I can say about the new Arachnarok is WOW!. Fist off the forgot to send the instructions so it took two of us to figure out how to put this thing together and let me tell you I felt like a spastic monkey at times, having to take parts off to fit others on that we didnt know ad to be put on first. GRRRR! I didnt get a chance to take any photos of the finished product but I did get one of its base. This thing is now the largest base produced by Games Workshop. Here it is in comparison to a Valkyrie base.

14 February 2011

Whats to do?

So I realized today that I haven't posted in over a week. I haven't been doing anything at home either. Just not motivated to get work done this past week. Its killing me, I'm stuck between working on the DE or building up the crap load of Skaven I have sitting around. I want to work on the DE more but I can't figure out how to convert he Daemonettes into Wracks. Grrr, arg. What to do?

06 February 2011

Pardon the Interruption ......Part Duex

As promised last night, here is the conclusion of my Vet's Night battle with Black Matt.

Turn Three

Duke leaves the Trueborn and joins the Wychs on my right side.
Everything that can move does so. (here is where I made a mistake, I failed to remove the Trueborn from the Venom as well)

My Venom takes down the Standard Bearer(which means that my Trueborn have nothing to shoot at). While the Duke and Wychs shoot at the unit of termies on their side. Taking down 1.

On the other side of the board, my other unit of Wychs shoot at that unit of termies killing one. They charge in. Shardnets negate 3 attacks. The kill 2 before the Termies get to swing. Termies kill 2 and its a draw. We dance around.

He gets his last unit in. They land near where Belial's squad was.

Matt then uses this turn to solidify his hold on the objective on my right flank nearest my deployment zone. Then moves his HF termie to attempt to take down some of the remaining Hellions.

The Termies on the right near his edge shoot and kill a couple Wychs before charging in.

They kill 1 while I kill 2 of his. He makes his save and we dance some more.

Turn Four

At this point my units are in combat or out of LOS to shoot.

I kill off a few more termies in both comabats while not losing any of my own.

His turn see him first shoot then charge my remaining unit of Warriors.

During his turns combats I finish off both units of Termies I am in combat with. Both units consolidate 5". The one on the left moves to intercept the Termies in the center of my lines. The wychs on the right move back to the objective.

He kills off a the warriors to where only one remains. I run away but he cannot pursue.

Turn Five

I cannot rally my lone Warrior but he only runs 2 inches keeping him in range to fire on the termies on that side. I move my Hellions toward the unit of Termies on the left flank. The Wychs on the left flank move an Run towards the unit of Termies in the center of the board.

I charge in and kill 1 Terminator. He kills 1 Wych and so we dance.

Combat on his turn end with no loses for anyone.

The games ends. 2-1 in Matt's favor.

I feel that with one more turn I could have made this a draw. But a couple mistakes and the dice turning on me late in the game swung this to Matt. Over all it was a great experience.

Thanks for the game Matt. I look forward to playing you again sometime.

And for you readers out there in TV land don't forget to check out Black Matt's Black Legion Blog

05 February 2011

Pardon the Interruption

So I know I promised to put up the last two rounds of Conflict but this is much more important at this point.

Thursday at Ordo Malleus Vet's Night I finally got a chance to play a game vs Black Matt. I've been meaning to get this game since last Vet's Night. Stupid me forgot the camera though. :(

We played a D3+2(4) Objectives Pitched Battle

His list was Deathwing

Belial

3 Bikes
2 x Melta

Landspeeder
Multi-Melta

4 x Termies x 5
CML

2 x Termies x 5
Heavy Flamer
Lightning Claws

Termies x 5
Standard
Chainfist

We set up the obejectives in a diamond along the middle of the board long ways.

I used the list from Conflict as its the one I have most games with at 1750. I had changed the Razor Flails to Shardnets earlier in the day and stayed with that for this match.

He rolled better(even with my +1 from the Baron) and got first turn setting up his Bikes and Landspeeder behind a building in the middle of the board. He used his scout move to get his bikes up close to my lines. Unfortunately for him I seized.

I set up along the 12" line as with a unit of Warriors in a Raider along my left flank. About 6 inches over I had a Ravager for support. The idea was to have Warriors boost forward to grab the objective on that side of the board early.

In the middle of my lines was (from left to right)
Hellions Ravager WychRaider Venom WychRaider Ravager

The hellions were in a building very close to an objective, while the Venom and Wychs were hiding behind a building waiting to strike the incoming Terminators off the locater beacon on the those bikes.

My right flank was secured by a unit of warriors that had deployed outside their ride and just a couple inches from an objective and their ride on their left side.


Turn One
I boost the warriors on the left flank towards the objective on that side. The Hellions move up and the Baron's re-rolls keep the whole unit alive. They now have that objective. The warriors on the right walk up and grab that objective. All three Ravs move 12" forward. One wych unit boosts towards the 4th objective. The other wych unit and the empty raider move 12 just to say they did. The Venom moves 6 so that the Trueborn can still fire.

Rav on the left shoots at and wrecks the Landspeeder.

I shoot the Bikes with the Venom and kill off the Sgt. The Duke and his Trueborn shoot the Bikes and kill off another. (damn, wanted them to get a Pain Token). The warriors on foot are in range and shoot at the remaining bike. The mass of fire is just too much and he goes down earning the Warriors a Pain Token.

With all his Termies in Reserve Matt elects to bring in Belial's squad (the one with the Standard) and the 2 Heavy Flamer/Lightning Claw units for his Deathwing assault.

Belial and one squad land in the center of my lines while the last squad drops in on the left side.

Belial's squad shoots at something but doesnt do anything. The Heavy Flamer unit on the left flank also shoots and does nothing. (gotta love those Flicker Fields.

I am not so fortunate on the right flank where his Heavy Flamer kills off half the squad of Warriors that was baby sitting the objective. They pass their leadership and stick around to fight the good fight some more.


Turn Two

My warriors on the left flank get out and grab the objective fully. Their raider moves to shoot the Termies that came down on their side. The unit of Wychs in the middle move over to the left to set up for next turn's assault. Ravs dance around 12". Venom moves 6 towards Belial's unit. Empty Raider moves to support the Wychs on the right who are still in their raider hovering over the objective.

I mass fire on Belial's unit taking it down to just the Standard and the Heavy Flamer(mass of fire from the Hellions and Matt rolling 3 Ones takes down Belial.) Otherwise he rolls save for every other shot I take.

He rolls for reserve and gets 2 of his 3 remaining units. One lands near the objective held by my Wychs and scatters into a building. (no one dies) The other lands close to where the Speeder was originally.

This round of shooting was a god send for Matt. He took down 2 Ravs (left and center) and Immobilizes 2 Raiders(empty warrior's and Wychs on left flank). He shoots his Termies on my right flank at the Warriors killing two. The pass thier leadership so he charges them. I dont even bother having him roll. He consolidates over the objective.

Turn Three

To be continued tomorrow as I had a bit too much wine with dinner and can no longer think straight to type. :)

Dont worry it will be up long before the Steelers win their 7th Super Bowl title.

02 February 2011

Conflct GT Rounds 2+3

So with the snow days I've had the last couple days I decided to sit down and finish up a couple more Bat Reps. Sadly I cant get photos to upload properly so I wont be adding any to this report or the one on Round 1.

Round 2 vs James M - Battle for Salvation
Get more Scoring units in Enemy Deployment Zone
Pitched Battle
Tryanids

Prime w/ Lash and Sword, Glands

Hive Guard x 3

Venomthropes x 3

Doom of Malanti in a Spore

Warriors x 4 Claws and Deathspitters, Glands

Genestealers x 20

T-Gaunts x 14

Tervigon Glands, Catalyst

Trygon x 2 Glands


I start the game with a Pain Token on each of my Combat Drugged units

Turn 1
James gets first turn and moves his units fowards. The Tervigon hatchs 5 and thats it for the game. Using his Hive Guard, he takes down a Ravager. He also kills 3 hellions.

I move up killing a couple gaunts and wounding a Trygon.

Turn 2
James kills off another Ravager.

I attempt to Deep Strike my Wyches onto his side of the board. I end up off the table. I roll for mishap and he gets to place them. He places them on terrain on my side. I kill off the 5 gaunt unit with my hellions.

Turn 3
He takes down a wych raider.

I kill a few more gaunts

Turn 4
This is where it started to go badly for me. I ended up concentrating on the game so much I forgot to take notes. but working from memory things went down like this.

I had removed both of the scoring units I could and was working on getting mine to his side of the board. During this process I got mixed up with the Doom. And started to fail my LD tests by 5-6. This ended up wrecking my Wych units, who were my last scorers. I concede at this point as the next turn he has me tabled.

I am now 0-1-1 for the day. Not great but I still have 3 more rounds to go.


Round 3 vs The Ringer
The ringer for this weekend ended up being a buddy of mine from Ordo, Dakota.
Annihilation
Spearhead

Ravenwing - (note, the FAQ was not in effect for this weekened as it had come out too late)

Sammaul in speeder

1 Ravenwing squadron w/ Banner and Apothecary, PF, Melta, Multi Melta, Tornado
2 Ravenwing PF, Melta, Multi Melta, Tornado

Typhoon
Typhoon

I maybe missing some units.

I again get the extra Pain Token to start

Turn 1
This was not a favorable matchup for the Ravenwing. I took down 2-3 speeders in one round of firing this included Sammy.

He stuns a raider or two but that's it.

Turn 2
I kill of another speeder or two and knock off some of his bikes. I charge the hellions into a Bike unit.

He takes off a DL on a Rav, and stuns another Raider.
I hit and run on Bike i am in combat with.

Turn 3
I shoot down a few more bikes, charge wyches in to a bike unit, and recharge the Hellions in. Both Bike units are gone.

Turn 4 I remove his atacks bikes, the last of the speeders and get into combat with his "Command" Squad. After combats he concedes.

This match up was great for me. The lances took out the speeders and his high T did not matter vs my poisoned weapons.

I'm 1-1-1 going into day 2. I just need to not suck out and I will be feeling good with how I did at my first GT.