Welcome to my own personal corner of Hell.

15 October 2011

The Battle for Salvation Grand Tournament, Rounds 3+4

Sorry for the delay but y'all know how life gets.

Round 3 vs Brad Nichols and his Deathwing
Mission was Seize Ground, Annihilation, Table Quarters - Pitched Battle

His list
HQ
Beliel - TH/SS

Troops
4 x Terminators (5) w/ 4 TH/SS, Cyclone, Storm Bolter/Chainfist
1 x Terminator Command Squad (5) w/ 4 TH/SS Banner, Apothecary, Cyclone, Storm Bolter/Chainfist

Fast
Ravenwing Attack Squad (3) w/ 2 Meltas Powerfist, Attack bike w/ Multi-Melta

2 x Landspeeder Typhoon w/ Multi-Melta

Heavy
Land Raider


We rolled, I won, gave him first turn. I knew with half his army deep striking that I wanted to be more reactionary in my deployments.

He put one Termi unit in the LR, walked one on, and Deep Striked the rest. He put his LR, and Typhoons all on the right side of the board (from my perspective). His walking unit came in on the left flank.

I set up my Hellions opposite hiding in a building to hold that objective, with both Venoms and a Warrior Raider, and two Ravs. I gun-lined the rest with Vect and the brides all the way to the left flank and Wychs in center.

His turn one he droops in a squad to support the rest of his army and Belial's squad on my left flank to support the walking unit and try keep me from moving towards those objectives (or so he thought) His Typhoons fired but didn't do much.

Thanks to where he placed Belial I was able to move my Raider up, disembark, run and assault 1st turn with Vect's unit. This combat would last the rest of the game, with him throwing the walking unit and the last Deep Strike unit into the fray. By the end of the game I had 1 Shardnet Wych left alive holding off the last 2 TH/SS Terminators. Vect killed Beliel and a whole load of Termies but finally fell to a Thunderhammer.

I wrecked the raider and a typhoon on turn 1, And ended up locking those two units of Termies up with the Wychs. With most of his army tied up I was able to move out with my raider squads and hellions to grab 4 out of the 5 objectives. A solid victory for me. By this point I am in love with Vect and Shardnet Brides.

2-1 at this point I am doing better than my last GT and am pretty happy with how things are going.
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Well I was happy, right until I saw the pairings for round 4. Yep, thats right, I got matched up versus my fellow Ordo Malleus club member and car pool buddy Matt. To make matters worse he and I played a practice game (using the same scenario) the week before and he tabled me. So I was not looking forward to this round what so ever.

Round 4 vs Matt Wallach of Ordo Malleus and his Space Wolves
Mission was Table Quarters, Seize Ground, Annihilation - Spearhead

His list
HQ
Rune Priest w/ Living Lighting, Jaws of the World Wolf, Chooser of the Slain
Wolf Lord w/ Thunderwolf mount, Frost Axe/SS

Elite
Wolf Scouts (5) w/ Melta bombs, Meltagun, Power Weapon, Mark of the Wolfin

Troops
2 x Grey Hunters (5) w/ Meltagun, LasBack
1 x Grey Hunters (5) w/ Meltagun, Rhino

Fast
3 x Thunderwolf Cav (3) w/ PF/SS, SS

Heavy
3 x Long Fangs (6) w/ Missile Launchers



(fortunately got some pics of his army earlier in the day when I was shooting all the nice looking armies)

We rolled, I won again but let him go first (I planned to try and Seize)

He castled up around a building with all his long fangs inside it and the Rhino with Rune Priest behind. The LasBacks were along his table edge and the Cav were out in front to lead out.

I put the hellions in my building (yet again). Put my Ravs are forward as I could. With the Wychs and 1 warrior raider along the center line. the rest were along my table edge.

I attempted to seize and this is were the game ended for Matt. I was successful in my attempt. I moved my Raiders from center-line into that quarter, while moving the Venoms to get LOS on his cav. The other warrior raiders boosted to that quarter. While Vect's moved up 12 so I could disembark, run, and assault a thundercav unit on T1 I now had three quarters and he was trapped in his own deployment zone.

I used the Ravs and Raiders to stop his LasBacks from doing anything and lit up one of the thundercav with Venoms, killing them all. I then charged the Lord's unit with Vect. That combat lasted till his turn and I was able to get the last cav unit on my turn. Meanwhile I finished off the LasBacks and Rhino and their contents. My Venoms died to Long Fangs but their warriors were able to move to grab the center objective and the right quarter and its objective.

Game ended on 5 with only his Fangs and Rune Priest left at full strength

3-1 this puts me in the top 16 at the end of day 1. Now its just a matter of tiebreakers to figure out which bracket I will be in for day 2.
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Remaining round and pics of the best armies will be posted up Tuesday or so. Plus Look for some spoilers from my recent trip to GW 8th street for Dan Abnett's book signing to come within the week.

4 comments:

  1. Nice reps man, thanks for keeping the rest of us posted :)

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  2. good luck.

    Love those thunderwolf cav!

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  3. ThunderCav are great at what they do. But with enough mass of fire they can go down pretty easily. I learned this from trying to waste lance shots at them the 1st time I played them. Switching to poison worked so much better.

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  4. I bet that's my Mountain Dew in the photo of the Sharks :)

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